BAUSAdmin · Machine Builder

VM Machine Builder

Paste an asset list → get a vending machine built around it: price point, tier bands, odds and economics, all solved. Bands are fixed multiples of the pull price (0.72–1 / 1.01–1.8 / 1.81–3 / 3.01–6 / 6.01–10 ×P); Common/Uncommon odds are solved against your actual tier means to land the target player multiple; every candidate price is scored on coverage, depth, and the build guardrails. A not viable verdict means the stock genuinely cannot support an always-on machine — that is the honest answer. Nothing leaves this page; data is processed in your browser.
1 · Asset list — CSV: name, value, qty, acquisition_cost (qty and acq cost optional; header row ignored; acq cost is per bottle — blank falls back to 0.85×value)
Method: margin/spin = P × (1 − buyback × M*) under the acquisition-equals-buyback convention; the true-cost margin recomputes keeps at your actual acquisition costs, where keep rates matter again. Hard rules the builder enforces or flags: Common cap ≤ cash breakeven (P÷buyback), no bottle above 10×P, SKU caps 5 on Common / 4 elsewhere, floors C18/U12/R5/E2/L2. Gate 2 (≥60 bottles in the Common band including unlisted pool) is checked against the pasted list only — confirm against full inventory before launch.